DOES DESIGN COST, OR PAY?
Roy Higgs

As planners and designers in the world of international architecture, we face the same question nearly every day: "Does design cost, or pay?" How does one place a value on creative, conceptual design in the overall development of an entertainment destination?

In creating spaces that will continuously draw people to be entertained, developers often consider the design element as an investment -- an investment that must pay dividends. Obviously, without a return on investment, capital invested in the design phase of a commercial development can be perceived as wasted money. There is, of course, a cost; but if done well, the return more than outweighs the cost. In evaluating this equation, it' best to examine some examples of recent developments in which the design element was considered an important investment to determine subsequent return on investment.

The Appeal of Urban Entertainment

In 1987, renowned developer Yaromir Steiner, who at the time worked for Constructa, S.A., the original development company of CocoWalk, was seeking to create a viable retail development in the Florida town of Coconut Grove, near Miami. At the time, Coconut Grove was an eclectic art and poetry community with a bohemian nature that added considerable local color, but it had never been able to sustain a sizable retail complex. To succeed, the new complex would have to be designed in ways that would attract people from nearby Miami, and that meant giving them something they couldn't get closer to home.

The challenge was to take 2 acres of vacant land in an area that couldn1t attract retailers even if they were given the space, and show that with the right plan, merchandising dynamics and urban design, it could work.

Consequently, a new approach was necessary, one that challenged prevailing shopping center conventions. Drawing its inspiration from the villages of the Mediterranean -- rather than prevailing, high-tech mall architecture -- the design called for a three-story, tile-roofed, U-shaped complex of boutiques, clubs, restaurants and caf s surrounding an open-air, palm tree-lined courtyard. The project was designed with the intent of celebrating the climate of South Florida, not hiding from it, as was conventional wisdom at the time. There would be no conventional anchor. Instead, a multi-screen cinema became the major draw, and circulation patterns were structured to take advantage of its atypical location on the top floor.

When it opened in 1990, CocoWalk, as the project was called, became an immediate success. In an industry that looks kindly on a sales average of $250 per square foot, CocoWalk' average soared to more than $800. It earned a first place award for innovative design from the International Council of Shopping Centers and garnered an Award of Excellence from the Urban Land Institute. Most significantly, CocoWalk helped usher in the era of the urban entertainment center. It made shopping an experience that appeals to the senses -- people go there because it' an event.

In the case of CocoWalk, design certainly paid -- and continues to pay -- far more than it cost.

The Big Event at the Big Screen

Muvico Theaters, with wonderfully ornate megaplex entertainment centers across the country, also understands and embraces the importance of the design element as it relates to the success of its business. And the company underscores the value in devoting significant intellectual resources to architectural planning and design.

Perhaps the case that best exemplifies this concept -- design that pays, not costs -- is Muvico Paradise 24, a cinema complex in Davie, Florida. Muvico sought to create a movie theater complex in a setting that would make it feel exotic and remote. In exploring this request, the design team sought inspiration from remote localities, including the wilderness and the ocean. Finally, and perhaps most appropriately, the team settled on the desert.

After melding the desert concept with the grandeur traditionally associated with great theater, the team further developed the idea to arrive at an Egyptian theme and a design reminiscent of a pharaoh' temple. The design was bold, bordering on outlandish. But like good cinema, the plan carried out the exotic theme, allowing moviegoers to suspend disbelief and enjoy the fantasy world they had entered. After all, isn1t this one of the chief intents of cinema?

Of course, the aesthetic appeal of the theater was obvious from the moment the development was completed. The financial returns were realized a short time later. Within weeks of the theater' opening in the spring of 1999, Muvico Paradise 24 became one of the top 10 highest-grossing theaters in the United States, and it has remained there. To Muvico, the answer was clear: design pays.

By bringing back the "big event" experience enjoyed by the guests of the great movie palaces of the 1920s and 1930s, each of Muvico' megaplexes around the country indulges its guests with a total entertainment experience from the moment they arrive. Muvico knows the answer to the question "Does design cost, or pay?" From the magnificent entry fa•ades and colorful hand-painted soaring atriums or domed rotunda lobbies to state-of-the-art technology and curved wall-to-wall screens, lavishly designed movie complexes demonstrate the answer in practice every day. From an architect or designer' standpoint, the design can be nothing short of breathtaking. It not only amplifies the experience of enjoying the finest in cinema, but also makes an "event" of every trip to Muvico Theaters. Such design is a raised bar, to be sure, but one to which a good designer enjoys aspiring.

And Pays and Pays and Pays . . .

Forward-thinking developers are embracing this notion in increasing numbers. One of the latest tests of the design pays concept is the Atlantic Station development in Atlanta. Atlantic Station will be a street-oriented retail and entertainment destination that will also include office, residential and hospitality components. The $2 billion project is a joint business effort between Jacoby Development, Inc. and AIG Global Real Estate. The partnership assembled a dream team of architects and designers dedicated to creating a truly engaging space -- a mixed-use development that will draw people in to live, work and play.

Once the site of the Atlanta Steel Hoop Company, the location' design will play a principal role in the development' eventual success, both in terms of tenancy and patronage. Preliminary plans call for a large public town center with sidewalk caf s, fountains and a central park.

The "dream team," as Jacoby calls it, has shared the task of creating design that will pay. Already the project has received considerable interest from all segments of the market, resulting in agreements with many major users. At its grand opening, planned for 2003, the development will yield more than 3 million square feet of retail, office and residential space.

The redevelopment of this brownfield site presents unique challenges for the design and development teams. Fortunately, regulators recognized the site was a prime location for mixed-use development and worked with the team to prepare the site. The site must now present itself as an alluring destination for businesses, retailers and neighbors. In the case of Atlantic Station, design plays not only an aesthetic role, but also an image re-creation role. Without the ability to reshape people' image of a 100-year-old steel manufacturing site, the development will struggle for viability as a retail and entertainment destination. Hence, the "dream team." Perhaps the expression would be better stated as, "Build it -- but design it well -- and they will come."

At these and many other well-designed projects across the globe, developers employ the design element to create a fantasy world, in a sense. The design creates a space . . . an experience . . . a destination. Perhaps most importantly, significant investment in design generates traffic, creating a significant return on that investment. In the end, it is fulfillment, even validation, for the entire architectural design industry, and the pillar on which we, as designers, hang our hats.

Roy Higgs is CEO of Baltimore-based Development Design Group.


©2001 France Publications, Inc. Duplication or reproduction of this article not permitted without authorization from France Publications, Inc. For information on reprints of this article contact Barbara Sherer at (630) 554-6054.




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